Devs behind upcoming mech game joke that letting you leave the cockpit and walk around 'added five years of development time'

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https://www.pcgamer.com/games/action/why-do-mech-games-rarely-let-you-leave-the-cockpit-brigador-killers-devs-joke-that-the-feature-added-five-years-of-development-time/

10 years after the first game, Brigador Killers is mixing things up.

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I was up until 3am playing the demo. So hyped for the full release.


In Battlezone 98 you were able to do the same - i loved the RTS/FPS/Mech mashup, and sniping my pals out of their hard worked for vehicles so that i could take them over was glorious lol

https://store.steampowered.com/app/301650/Battlezone_98_Redux/


I miss starhawk and the transforming mechs, spawning the grizzly exosuit/mech thing and dropping it in someone (fell in a droppid from the sky) was so fun, helldivers 2 is the closest to the feeling of playing that game but none of that verticality (jetpacks, mechs that transform into jets, etc.)


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