Ross Winn, rosswinn@ttrpg.network
Instance: ttrpg.network
Joined: 1 year ago
Posts: 23
Comments: 6
Old school RPG guy, 59, in Florida US. Traveller, Hero, Cyberpunk, Action! System, and about a hundred others.
Posts and Comments by Ross Winn, rosswinn@ttrpg.network
Comments by Ross Winn, rosswinn@ttrpg.network
Here’s a link, but the details are very vague. They are a deus ex machina.
The primary mode of communication within the community was TML or the traveler mailing list, which went on for more than 20 years.
As a former writer for 2020 I can say that the idea for exotics came from other source material and not the furry “culture” as it were.
This is one of the many reasons why the lab ship design makes no sense.
Although I think there are some huge landmines in the road to this product, I also think it could bring a lot of people into the Traveller universe, and that could be very positive. Actually I believe that’s the main reason they’re doing it.
RetroFed





Best 400-800 ton Adventure ship?
Do you have a favorite 400-800dton bespoke Adventure Class ship?
Your first Traveller...
On another forum people were asking about everyone’s first RPG experience. Now my story involved D&D but only about six or eight weeks later I played the 1977 version of Traveller. I was 11 years old.
Largest "Small Craft"
Currently working on designs for some larger “small craft”. variant Shuttles, a Marine Dropship, and a larger Marine Assault Carrier. The dropship is 40 dton, and the shuttle variants are 100, 200, and 500 dtons, the assault carrier is probably 400 dtons. What is the range of small craft in your Traveller universe?
conversation
Hey guys, I am a little disappointed that there aren’t more comments and more engagement in the group. Does anyone have any cool spacecraft designs? Great weapons? Game ideas? Questions? Let us know.
Battle Dress
Battle Dress in the Imperium is complex and generally misunderstood. If you were designing Battle Dress and it didn’t currently exist in the Third Imperium what capabilities would it have? Would there be integral weapons? Electronic Warfare? Would the exoskeleton add strength or just endurance? Inquiring minds want to know.
IMTU: Aging in Traveller
https://inmytravelleruniverse.blogspot.com/2025/04/imtu-aging-in-traveller.html
Design Language or Method
Do you have a design language or set aesthetic for starships, spacecraft, or weapons in your Traveller Universe? I feel like that after 5,000 years of spacefaaring civilization Humaniti would have some very efficient design ideas. Examples could be all weapons are bullpup configurations because of aiming advantages, or starships tend to be spherical because of the geometry of the jump field. What do you think?
Alternative Rules & Influence
I have I think 14 or 15 different versions of Traveller. From classic first edition, to tiny fan-based Traveller Hero and Action! System Traveller. Although these versions give me a wide variety of rules and systems, I still use many other games to provide character and flavor. Games like Theatrix, Mekton Zeta, Last Exodus, and High Colonies. So what systems and settings influence your Traveller settings and series?
Welcome to Traveller
In my humble opinion no RPG community is complete without a small forum to discuss the Grandfather of SF RPGs. posts and comments regarding any of the fifteen editions of the game are welcome.