Instance: ttrpg.network
Joined: 1 year ago
Posts: 36
Comments: 34
Long-time role-player. Translator of old German folk tales.
Main Mastodon account where I share German folk tales is @juergen_hubert@mementomori.social.
Posts and Comments by Jürgen Hubert, juergen_hubert@ttrpg.network
Comments by Jürgen Hubert, juergen_hubert@ttrpg.network
I do hope someone updates the Iron Gods Adventure Path for the 2E rules at some point.
Good point - there have been similar types of metafiction, although I don’t know any where the focus was on folk tales.
I feel I ought to buy a bunch of Pathfinder/Starfinder stuff in order to support them.
Hmmm… I bought that, but I didn’t read it more closely. Maybe it might help me for the GURPS Shadowrun conversion I’ve been fantasizing about since forever.
I particularly like the “Black Schools” of GURPS Cabal.
“Like Hogwarts, but we cheerfully acknowledge that we are evil, privileged bastards!”
And now you have introduced a new generation of #ttrpg players to the existence of this game.
You fiend!
The idea would be a custom fantasy world, starting with continental outlines and working my way inwards to focus regions.
And I would use QGIS.
Yeah, if I were to do this, I would use QGIS.
Pathfinder 2E has a very similar power curve as D&D 5E. In fact, it might even be worse for Brancalonia as characters basically get their level as a flat bonus on everything.
Sounds like a fun game!
I am personally not overly enarmored of OSR rule systems, but I’m a sucker for good worldbuilding and worldbuilding tools - I buy Sine Nomine Publishing stuff unseen, for instance. Maybe I should give this a closer look.
Ouch! That sounded rough. But I’m glad you learned some valuable lessons from it.
The closest I can think of is the “Earn Income” downtime activity, but that’s not exactly the same as what you pay NPCs.

Here is a neat bit of ancient technology: A qanat.
A common problem in arid regions is how to get enough water for your irrigation needs. Digging wells is one possibility, of course, but the water table might be far beneath the surface.
However, the neat thing about the water table is that it runs parallel to the surface - so if the terrain rises up and forms a mountain, the water table will rise up beneath the mountain as well. Thus, you can tap the water within the mountain simply by digging a tunnel into the flank of the mountain.
Which isn’t exactly a trivial undertaking, of course. Still, some qanats in the Middle East have been in use for several thousands of years.
And for #TTRPG , such qanats represent a good entrance to the “Underdark”, or whatever the local “Realms Below” are called - or vice versa, and monsters might emerge from them. And what happens if a qanat suddenly ceases to bring water? Naturally, some daring adventurers have to go in there and solve the problem, or else an entire community might starve!
Pathfinder 1E or 2E?
I don’t have much practical experience with the latter, but it did move away from the notion that NPCs must be created with the same system as PCs.
Yeah, GURPS character creation can take quite a lot of time, but once the character is done it flows very smoothly, so that doesn’t bother me. But GMs need to create NPCs all the time, and the speed of character creation is very, very important.
I particularly like the monastery - we need more places like this as adventure locations!

Another candidate: The Centralia Mine Fire, an underground coal seam fire that has been going for sixty years, and which could continue to burn for 250 further years!
I wonder how dwarves or other subterranean civilizations would deal with something like this?
Another one: The "Bergpark Wilhelmshöhe" in Kassel, Germany.

This is a masterpiece of Baroque landscape architecture, and the Hessian landgrave at the time was only able to afford it because his father sold of Hessian subjects to the British so that they could put a stop to those pesky rebels in the North American colonies. The park is built across a hill slope (and covers an elevation change of more than 250 meters). Its highlights are the “Wasserspiele” ("Water Plays"). On every Sunday and Wednesday during the warmer seasons, water is released from a vast cistern at the top, located beneath a giant bronze statue of Hercules. Over the course of 75 minutes, this water flows down a series of artificial waterfalls and channels until it powers a giant fountain close to the bottom of the park.
Beyond that, the park has all sorts of other attractions - a fake ruined castle, a fake ruined Roman aqueduct, and a series of miniature temples to assorted Roman gods. This park makes a perfect setting for all sorts of cinematic adventures and/or occult weirdness!
I took it from Wikipedia, which says that it is from the Monteverde Cloud Forest Reserve in Costa Rica.
Truly, a scenario to warm the shriveled heart of any veteran GM.
RetroFed



















I do hope someone updates the Iron Gods Adventure Path for the 2E rules at some point.
Good point - there have been similar types of metafiction, although I don’t know any where the focus was on folk tales.
Folk Tale Metafiction for Fantasy TTRPG settings?
Hello! My name is Jürgen, and I translate German folk tales.
Plots for Monster Chess Pieces?
I am currently running a “dungeon delving” campaign (in the Ptolus campaign setting), and one of the characters has decided that she wants to get some side income by carving chess sets out of monster carcasses they have come across and selling them.
Has the Age of Conspiracy RPG Settings passed?
Back in the 1990s and the Oughts, I loved conspiracy-based RPG settings and material. I devoured GURPS Illuminati, Delta Green, Kenneth Hite’s Suppressed Transmission columns, and so on.
I feel I ought to buy a bunch of Pathfinder/Starfinder stuff in order to support them.
Folklore and the Invention of Intent
When reading Cory Doctorow’s recent essay "The tedious power of stroytelling", I had a breakthrough in my understanding of folklore:
Hmmm… I bought that, but I didn’t read it more closely. Maybe it might help me for the GURPS Shadowrun conversion I’ve been fantasizing about since forever.
I particularly like the “Black Schools” of GURPS Cabal.
“Like Hogwarts, but we cheerfully acknowledge that we are evil, privileged bastards!”
What are your favorite GURPS 3E supplements?
GURPS 3E had an amazing number of supplements on the most bizarre subjects, and I wonder what your favorite among them is.
And now you have introduced a new generation of #ttrpg players to the existence of this game.
You fiend!
The idea would be a custom fantasy world, starting with continental outlines and working my way inwards to focus regions.
And I would use QGIS.
Yeah, if I were to do this, I would use QGIS.
Pathfinder 2E has a very similar power curve as D&D 5E. In fact, it might even be worse for Brancalonia as characters basically get their level as a flat bonus on everything.
Have you done a map with a GIS system?
Have you ever done a map using a GIS (Geo-Information System) framework?
What RPG rules would you use for Brancalonia instead of D&D?
I love the setting of Brancalonia. I love the humor, I love the folklore, and I am currently learning Italian in evening classes to boot, so this is basically a perfect mix.
Sounds like a fun game!
I am personally not overly enarmored of OSR rule systems, but I’m a sucker for good worldbuilding and worldbuilding tools - I buy Sine Nomine Publishing stuff unseen, for instance. Maybe I should give this a closer look.
What's new with GURPS?
While GURPS is still one of my favorite RPG systems, I have to admit that I haven’t paid much attention to it in the last few years - my local gaming group is absolutely uninterested in using this system, and my new side business of translating German folk tales has left me with far less time for recreational RPG reading.
Ouch! That sounded rough. But I’m glad you learned some valuable lessons from it.
What are your biggest GM regrets?
That things rarely go according to plan is part of running an RPG. The players will surprise you, and often this is entirely fine - in fact, it might result in a more memorable experience and a better game.