anvilskinner, anvilskinner@sh.itjust.works

Instance: sh.itjust.works
Joined: 2 weeks ago
Posts: 0
Comments: 6

Posts and Comments by anvilskinner, anvilskinner@sh.itjust.works

If those boundaries are vague, AI-assisted development gets sloppy fast.

I also brought across something that has worked well for me in enterprise AI development: spec-driven development.


Way back, I used to use cryptostorm.is They had an interesting way of separating your payment of the service from the actual use of the service. Where you buy tokens, available from third party vendors even, and then you can use those tokens to authenticate to the vpn service.

Not sure how unique that feature is compared to other providers, I haven’t felt the need to run one in a good while. Also don’t know if they’re still legit or not.

If someone else has some insight on them I’d be interested it hearing!


I did a quick search and found this manual. https://www.viragos.info/media/kunena/attachments/1518/1_pdfsam_manualdetalleryamahavirago.pdf

It’s usually pretty easy to find all sorts of service manuals, sometimes they’re scanned PDFs but better than nothing. I have one for my bike, my car, and my lawnmower lol


According to the wiki, the vanilla mk2 armor takes the ~18k seconds, but with the space age mod the ingredients are different and only takes ~14k, the mech armor in space age also takes ~14k so, seems like the vanilla version of the mk2 wins



I played it at release and yea, not only were the bugs a big turn-off but also just the no-man’s-sky level of bait-and-switch when it came to the game mechanics. Sure it looks pretty good, but they hyped up the mechanics so much and imo it’s a fairly mid game with pretty standard features. The story is ok and it’s certainly worth a playthrough if you can get it on discount. But it wasn’t some sort of breakthrough game that they were toting it as.


Posts by anvilskinner, anvilskinner@sh.itjust.works

Comments by anvilskinner, anvilskinner@sh.itjust.works

If those boundaries are vague, AI-assisted development gets sloppy fast.

I also brought across something that has worked well for me in enterprise AI development: spec-driven development.


Way back, I used to use cryptostorm.is They had an interesting way of separating your payment of the service from the actual use of the service. Where you buy tokens, available from third party vendors even, and then you can use those tokens to authenticate to the vpn service.

Not sure how unique that feature is compared to other providers, I haven’t felt the need to run one in a good while. Also don’t know if they’re still legit or not.

If someone else has some insight on them I’d be interested it hearing!


I did a quick search and found this manual. https://www.viragos.info/media/kunena/attachments/1518/1_pdfsam_manualdetalleryamahavirago.pdf

It’s usually pretty easy to find all sorts of service manuals, sometimes they’re scanned PDFs but better than nothing. I have one for my bike, my car, and my lawnmower lol


According to the wiki, the vanilla mk2 armor takes the ~18k seconds, but with the space age mod the ingredients are different and only takes ~14k, the mech armor in space age also takes ~14k so, seems like the vanilla version of the mk2 wins



I played it at release and yea, not only were the bugs a big turn-off but also just the no-man’s-sky level of bait-and-switch when it came to the game mechanics. Sure it looks pretty good, but they hyped up the mechanics so much and imo it’s a fairly mid game with pretty standard features. The story is ok and it’s certainly worth a playthrough if you can get it on discount. But it wasn’t some sort of breakthrough game that they were toting it as.