AChiTenshi, achitenshi@sh.itjust.works
Instance: sh.itjust.works
Joined: 3 years ago
Posts: 0
Comments: 6
Posts and Comments by AChiTenshi, achitenshi@sh.itjust.works
Posts by AChiTenshi, achitenshi@sh.itjust.works
Comments by AChiTenshi, achitenshi@sh.itjust.works
Even with Unreal Engine studios will build custom systems and tools for it. So you still lose a bunch of knowledge.
These are great questions but it often boils down to a few factors. One is do they have the money put aside yet for a new project. Especially larger companies funding has to be secured per project, which means pitching an idea potentially doing a prototype etc.
The other is you generally don’t need as much staff in the pre production stage of a project. Your trying to figure out what technologies you’ll use, what style of art etc. Once you move into full blown production then you end up ramping up on developers, artists, etc.
And that’s if you have an idea ready to go.
Basically to maintain everyone or even a large number of them you’d have to have multiple projects on the go to be able to shift everyone around.
Some studios handle this better then others. And I’m sure there are some higher level executives who don’t really care. It’s beneficial for some of them to save the studio the money between projects I’m sure that reflects in thier bonuses, which sucks.
So this is not the first time Logitech will have had a mouse with a replaceable battery. The Logitech G7 had a swappable rechargeable battery and it was great.
But yes it was a proprietary battery, but you only needed 2. One in the mouse and one in the recharge station. Swapping them out was basically the push of one button. I would love it if they went back to that sort of design.
Unfortunately the industry has a ha it of doing this. A project finishes and they let go of a bunch of the staff, this means quite a few good developers are looking for work. Since this happens so often when they staff back up for the next project there is plenty of good talent to pick up.
There is the major downside of loss of institutional knowledge, but its the price they are willing to pay I guess.
As a developer I can say that plenty of developers have trouble accurately communicating how code they just wrote works.
That said its still infinitly being able to ask them questions on it then trying to parse AI code.
RetroFed
Even with Unreal Engine studios will build custom systems and tools for it. So you still lose a bunch of knowledge.
These are great questions but it often boils down to a few factors. One is do they have the money put aside yet for a new project. Especially larger companies funding has to be secured per project, which means pitching an idea potentially doing a prototype etc.
The other is you generally don’t need as much staff in the pre production stage of a project. Your trying to figure out what technologies you’ll use, what style of art etc. Once you move into full blown production then you end up ramping up on developers, artists, etc.
And that’s if you have an idea ready to go.
Basically to maintain everyone or even a large number of them you’d have to have multiple projects on the go to be able to shift everyone around.
Some studios handle this better then others. And I’m sure there are some higher level executives who don’t really care. It’s beneficial for some of them to save the studio the money between projects I’m sure that reflects in thier bonuses, which sucks.
So this is not the first time Logitech will have had a mouse with a replaceable battery. The Logitech G7 had a swappable rechargeable battery and it was great.
But yes it was a proprietary battery, but you only needed 2. One in the mouse and one in the recharge station. Swapping them out was basically the push of one button. I would love it if they went back to that sort of design.
Unfortunately the industry has a ha it of doing this. A project finishes and they let go of a bunch of the staff, this means quite a few good developers are looking for work. Since this happens so often when they staff back up for the next project there is plenty of good talent to pick up.
There is the major downside of loss of institutional knowledge, but its the price they are willing to pay I guess.
As a developer I can say that plenty of developers have trouble accurately communicating how code they just wrote works.
That said its still infinitly being able to ask them questions on it then trying to parse AI code.
Or is it… There is only one way to know for sure.