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Been meaning to play skong. I have heard it can be frusteratingly difficult but also i thought that about the first game until i played it again and it felt easy.
I keep not finishing the first one.
I just really, really hate the corpse run bullshit. Every time I die, I’m forced to trek back to the exact spot I died before doing anything else, which is a stupid mechanic for a game that’s about exploration and discovery.
I know it’s a masterpiece and all, and I’m glad it’s sucessful, but that mechanic just annoyed me too much, and I spend half the time just stewing over how much I hate that aspect. I realize after a few hours that the frustration over it, even if it’s overblown, keeps me from enjoying the game.
I’m glad other people love it.
I don’t really mind it. But I do agree that it just… Doesn’t feel necessary. Mina the Hollower was another game I overall liked, where the soul dropping mechanic was just, superfluous
Yeah that’s part of what made me quit the initial time i played it. The second time years later it just didn’t bother me as much. I was also dying a lot less too since I knew many enemy patterns already and had gotten better at platformers.
One of the run-backs near the end of Silksong was so egregious that I literally quit my run and watched a youtube playthrough of the rest of the game. I’ve never done that before.
Which one? Two bad runbacks stick out for me:
Tap for spoiler
red drill face bug and Groal the gross guy
Tap for spoiler
The false bench before Groal certainly infuriated me, but there was a dream world boss where you had to do at least four gauntlet rooms back to back without checkpoints.
I understand the frustration but
Tap for spoiler
You can unlock a shortcut that leads to the final gauntlet room so you only need to run the entire gauntlet once
I felt the same way. However I put down the controller and walked away from Silksong much earlier than I anticipated, earlier than Hollow Knight. Gonna have to give it a go from where I left off, which is before the end of Chapter 1.
It does get easier on replay, even if you didn’t get very far. Restarting makes you realize how many of the game mechanics that you picked up and it makes it easier to progress. Completely understandable if you don’t have the time to commit to perfectly executing diagonal pogos until you can get the Hollow Knight adjacent crest.
The first one is a LOT easier. There’s a nice tutorial and it builds on itself. The tutorial for silksong is hollow knight. It’s made to be hard. They did update it to be a little easier a few weeks after launch though.
Feel like Silksong frontloaded a lot of difficulty personally. After I built up a kit I didn’t really have any more “Try this fight 30 times” situations.
I got to the last few bosses in act 3 and then got sidetracked by something else for a while which was a big mistake. Now I just have hard bosses and nothing else so I’ve been a bit stuck. I know I CAN beat them, but it will take a lot more work than if I were to just have pushed through initially. I think I’ll probably just restart soon and commit to doing it all this time.
Until you get to act 3, and then it ramps up again.
Can’t speak for everyone ofc, but the swamp boss was the only really painful part and that was mostly due to runback. Nothing else really fucked me up like some of those act 1 bosses
I still dud but only because I kept experimenting with my loadout and nothing worked for me until I found the set that worked for me
I will die on this hill, but I hate the “souls-likes are hard” bullshit fans always push. I think it makes some people feel good about themselves or something. They’re honestly almost all pretty easy though. In a normal game, when you die you reload and lose progress. In a souls-like you keep some of your progress. The good ones are also built to be easy if you’re paying attention. Yeah, brute forcing a boss can be a challenge, but that’s not your only (or best) option, unlike most other games where that’s a requirement. They give you so many choices to do other things and come back stronger that they really aren’t that hard, outside of some optional challenges or challenge runs.
im very out of the loop on these games. whats so trans about them?
This is me just riffing off of trans memes that I’ve seen online, and the fact that apparently I have a very (egg) state of mind naturally, but it seems to me that trans people really resonate with games that are all about overcoming extreme challenges, in which the player character gradually builds more experience and capabilities and undergoes a transformation of sorts in which you unlock capabilities that don’t necessarily make the game easier, but increase the scope of what you’re capable of and gives you more tools to work with. Also stories that deal with themes of loneliness, belonging, finding your place in the world, building up allies who can aid you in your struggle. Games like Celeste and silksong are kind of like riffs on the hero’s Journey, where the main character becomes who they were always meant to be through a long struggle and a process that’s a combination of determination, trial and error, and fate.
Thank you so much for explaining this. Like, fr. I couldn’t figure out why all of us seem to have the same set of favourite games (well, except Celeste, of course; that one’s obvious).
The lead programmer. /s
More seriously in the first one you fight the silksong, then in the second you become the silksong.
I haven’t played either, but I am a trans gal. For those that have:
Would you recommend them?
What exactly makes the games such apparent trans icons?
It’s not the games, it’s the dev who came out. It’s just a joke.
They are very good games if you enjoy and incredibly good metroidvania platformer. Hollow Knight is the first one, it’s great. It gets pretty difficult at the end.
Silksong is the sequel, it’s also great, but also so much harder, too hard for me. I had to bail out about halfway through. Too bad too, they are both masterpieces, I wish I could turn down the difficulty and experience the full game.
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As always, learning about news through memes feels weird, but all the best for her! =D
I’m so lost on all this lol. Are people saying the game made them trans? And what’s with the “fork in kitchen” bit? Is it saying like “duh”?
No idea about the fork to be honest.
In the original post, from which I cross posted, they mentioned that apparently a lot of trans people resonate with hard games, where you need to learn and practice a lot to achieve your goal. And Celeste was also a big hit in the trans community and its developer also came out as trans afterwards.
Huh, interesting. I wonder if that’s actually true that trans people are more drawn to hardship than other demographics, or if that’s just a social reinforcement feedback loop somehow.
It may not be drawn to hardship, so much as ability to overcome difficult circumstances. Or persistence. Or patience. Or adaptability. Or resilience.
Let’s not jump to negative conclusions.
Sure, not necessarily negative, hardship was a poor choice of word. I meant more like a challenge.
I think saying drawn to hardship has an unintended implication that they choose to be trans. And therefore choose hardship. That’s who they are, not what they choose. That’s why it bristled for me.
Yeah, like “water is wet, fork found in kitchen, sky is blue”
So, it’s “obvious” somehow that this person who made those games… is trans? Based on what? 😅
Oh no that part is just a joke, like OP said, it’s been a whole joke with celeste being a big hit in the trans community, then the dev coming out as trans, this exact meme format was being used all the time, so I guess HK/SS were also big hits in the trans community and history repeats?
Oh okay lol, thanks
Yeah it’s exactly that. And “Fork found in kitchen” is like saying “Is the pope catholic” or sarcastically “I’ll alert the media” about stuff that really isn’t surprising.
How can a game make someone trans? Especially those games?
It’s sarcasm. One of the Hollow Knight devs came out as trans relatively recently.
Okay good. I thought there was some MAGA logic at play here. 😌
why are people so jumpy about transfem issues
Only dummies think the game made them trans. The game basically gives off vibes that they’re trans, even before they came out, to the point where people aren’t surprised that they came out as trans.
The game gives off vibes that who are trans?
I don’t know how to explain it. Art gives off vibes that reflect the artist’s inner feelings. That’s kind of a major part of art: an emotional outlet.
The first hollow knight game features a male protagonist who is honestly a little bumbly looking. There’s a secondary protagonist who is a girl and looks like she absolutely has all of her shit together, if a bit conceited. She looks like the protag, but after the Hero’s journey is done
The second game, you play as her and she absolutely fucks.
That’s what I was seeing as a trans allegory in these games
Allegory is one kind of evidence, arguably one of the most obvious sorts of evidence. It’s not the only kind though. I have never played the Hollow Knight games so I didn’t know those facts you just mentioned. Still, from what I’ve seen of the games in screenshots, I get a vibe.
Perhaps part of it to me is that the protagonist is non human, barely even resembling anything humanoid? There’s also a gloominess, a loneliness to it.
Not saying these vibes are in any way a perfect diagnostic. Heck, I wouldn’t have predicted the announcement beforehand. But in hindsight it feels right.
Granted I haven’t played more than a couple hours of the first game, but all I’m seeing is a genderless skeleton looking character who doesn’t have much personality whatsoever lol. Maybe I’m not seeing it, or need to play longer through the story. 😅
If the game is good, people will play it. For many people the game itself is more important rather than who created it. Even for people that dont support LGBTQ+ community.