"There was an arrogant assumption that players of shooters didn't want and wouldn't care about a story; we just didn't believe this": Go behind the scenes of Half-Life with legendary Valve designer Marc Laidlaw
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Retro | We return to the abandoned halls of Black Mesa to uncover how a truly revolutionary video game was created
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This is a nice article.
This seems a little weird:
It’s odd that they have the rights but don’t know who wrote it. I guess way way back in the distant year of 2013 record keeping wasn’t as advanced!
Half-Life and Half-Life 2 together created an almost embarrassing number of indelible moments.
I’ve just finished playing one of the newer Wolfenstein games, and while it was enjoyable enough in the moment and very capably-done, it had occurred to me that none of it was memorable the way so much of Half-Life was memorable.
Half-Life 2 somehow cranked that “memorability quotient” up to 11. "Do NOT go through Rav— “
oh, Ma is in this?