madvincent, madvincent@lemmy.zip
Instance: lemmy.zip
Joined: 1 year ago
Posts: 0
Comments: 6
Posts and Comments by madvincent, madvincent@lemmy.zip
Posts by madvincent, madvincent@lemmy.zip
Comments by madvincent, madvincent@lemmy.zip
Thanks, gonna use these in English for my English speaking gf
Lmao what are they in Dutch!?
Just had another look at your render, I like the lighting on the character! However it is coming from the opposite direction vs your big sun light
I like to use the sky texture as its really easy to control Alternatively you could mimic it by adding a 2nd lower brightness sun light, turn the angle to 180° and change the colour to blue. This recreates the ambient light effect of the sky in daylight pretty nicely when paired with a lower angle sun light
HDRIs are also a really quick and easy way to get realistic lighting, although it can be tricky to get a sense of scale
Strategically placed glossy and metallic materials will help reflect light around your scene to highlight certain details
I paid 15,000 asses for a ticket to that fight
Þank you for your comment
RetroFed
Thanks, gonna use these in English for my English speaking gf
Lmao what are they in Dutch!?
Just had another look at your render, I like the lighting on the character! However it is coming from the opposite direction vs your big sun light
I like to use the sky texture as its really easy to control Alternatively you could mimic it by adding a 2nd lower brightness sun light, turn the angle to 180° and change the colour to blue. This recreates the ambient light effect of the sky in daylight pretty nicely when paired with a lower angle sun light
HDRIs are also a really quick and easy way to get realistic lighting, although it can be tricky to get a sense of scale
Strategically placed glossy and metallic materials will help reflect light around your scene to highlight certain details
I paid 15,000 asses for a ticket to that fight
Þank you for your comment