Star Wars Zero Company forces you into permadeath so you can see "what's on the other side of the experience"
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“Star Wars is about loss. I mean, four years old, watching Obi Wan Kenobi die, right?”
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When you’re darkly aware more than half the fanbase are illiterate to the forewarning Star Wars was always about.
Interesting reasoning. I think they could have made it optional, but I suppose they’re balancing the whole game around it, so maybe it would have made a non-permadeath playthrough too easy/unbalanced.
I just want to say that the screenshots for this game honestly look amazing, and this might be the first game to get me interested in tactical RPGs.
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