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Sci-Fi RPGs

!scifi@ttrpg.network

Same thought process on my part. A little bit of laziness might have played a part as well. 😅


The font and color scheme are very much on point. Traditionally fuel would be marked, but everyone knows all the nooks available are used for fuel, so I don’t mind the omission.



There’s a lot to unpack here and a lot of this will be down to personal preference

  1. I think that static TN (SR4+) is mathematically broken and was a wrong idea. But I can see why CGL stuck with that later on
  2. There is not that big difference between SR4 and SR5. Latter can be a bit less swingy because of limits but also that means that SR5 has another thing to check when rolling
  3. Because of lack of limits, “meta” in SR4 is to invest in Initiative stat
  4. They added wireless in this edition and while I do think it was needed it got a bit too shoehorned
  5. Matrix is a bit faster than SR3- but still not good IMO. But I’m from the camp that prefers SRA2.0 Matrix, YMMV

In itself it’s not a bad edition, it just has it quirks (as all of them do)

Also, there is !shadowrun@sh.itjust.works ;)


I’ve been told it’s downhill from 4e. I don’t know though, i don’t do SR.


Ah.. I totally forgot that this had already been posted in this community:

https://ttrpg.network/post/33131971