Composite Video on the NES: Why's it so wobbly?

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Is it the platonic ideal of an 8-bit video game system?

Well that immediately sent me on a tangent. My first proposal for that claim would be the Game Boy Color, except it only came out in 1998, and the DMG Game Boy / Game Boy Pocket obviously lacked the bewildering color of 80s machines. The Master System and therefore the Game Gear had fantastic 16-color tiles, but couldn’t do vertical scanline gimmicks. All the proper 9918-based systems, like Colecovision, lack per-pixel scrolling and have hideous sprites. Like at that point you might as well consider Atari home consoles, none of which had a tilemap background. The Lynx’s pros and cons feel closer to 16- and 32-bit machines: it had infinite sprites with great scaling, but only because it was framebuffered, so 60 Hz games were unheard of. Honestly it was more like 90s consoles than the Neo Geo Pocket, which was 16-bit and had two layers.

It’s probably the TurboGrafx-16. Which despite its Western name was thoroughly 6502-based, like the NES. It even had turbo buttons on the standard controller!


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