Machinery of Oppression: 6.2.5 - Patch Notes

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https://store.steampowered.com/news/app/553850/view/707773210124354385?l=english

Patch 6.2.5 is out. A whooping 452 MBs on PS5

Added support for upscalers:

  • FSR 3.1.5

    • GPUs that support it will run FSR 4.0.3
  • DLSS 4.5

  • XeSS 3.0
  • Added Variable Rate Shading (VRS) for supported devices
  • VRS can help improve performance by reducing shading rates on certain areas of the image, resulting in less work for the GPU for similar looking close pixels
  • Added support for DRS on PC
  • Added NVIDIA’s Reflex for NVIDIA GPUs
  • Added AMD’s Anti-Lag 2 for AMD GPUs

Fixes

  • Fixed an issue where Helldivers were unable to manually climb small obstacles and ledges without auto-climb.
  • Fixed multiple rendering issues and improved performance and image quality across all platforms.
  • Added additional resolution options in the display settings for monitors with a wide range of available resolutions.
  • Improved the performance of the high reflection setting.
  • Improved VRAM management on PC to improve performance on systems with limited VRAM.

KNOWN ISSUES

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3 Comments

I’ve heard that the additions are mostly a mess;

while I can’t speak about the new fancy AA settings because of my potato PC, ironically I’m elated that “*no AA” now means “no AA*” – for me upscaling used to result in a blurry, ugly image, now I get a beautiful, pixelated ugly image AND better framerates

One helldiver mentioned the micro shutters they suffered from before the patch are gone.


I’m on steam deck and now whenever there’s more than one sprite on the screen its a hot mess.

Also got yeeted and stuck in the clouds like a Patriotic Angel after another Helldiver landed near me.

Which I had a pretty screenshot that isn’t loading into my mobile….



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