craziiEmu Release CraziiEmu v0.27-alpha

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https://github.com/craze1pirate/craziiEmu/releases/tag/v0.27-alpha

An experimental PlayStation 5 emulator built in C# — PS5-faithful dashboard UI, native CPU execution, HLE syscall layer, and Vulkan rendering. Based on SharpEmu by par274. - Release CraziiEmu v0.27-alpha · craze1pirate/craziiEmu

[Note: This a WIP build. Crashes may occur]

Changelog:

  • Unity engine game ’New Super Lucky’s Tale’ now successfully progress past ELF/SELF loading and render their splash images.
  • (Log: [LOADER][INFO] Vulkan VideoOut presented splash: 3840x2160).
  • Vastly improved Vulkan initialization and VideoOut implementation for better fullscreen presentation and swapchain management. Now games are forced to boot in Fullscreen mode (Press F11 to get back to windowed mode)
  • [Patched some work from SharpEmu] Optimized the Direct Execution backend, slashed runtime overhead, sped up module loading, and completely eliminated previous memory leak bottlenecks.
  • Restored and improved controller/keyboard mapping, alongside ongoing development of core kernel services (thread scheduling, memory management, and sync primitives).
  • Major overhaul to settings. Removed several unimplemented features that were present in previous build (Thought of adding it later but seems it is miles away to implement actually)

Known Bugs:

  • A known memory management issue prevents certain titles from launching successfully after the first execution. Restarting the emulator is currently required before attempting another launch (will be fixed in next build)
  • Certain Unity-based titles progress beyond ELF/SELF loading, module initialization, and Vulkan VideoOut initialization, but may enter repeated unresolved NID/HLE call loops. This results in excessive verbose logging, significantly increased log sizes, and eventual application termination (actively working on it for potential fix to boot).
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