Implemented room voice chat using WebRTC

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I have been building a small browser multiplayer project that was text only. Mostly social and party type games.

Recently I added room wide voice chat using WebRTC. Everyone in the room can join the call if they want, or just stay in text.

What surprised me was how different everything felt.

Before voice Small rooms with 3 or 4 people felt kind of dead Conversations were slower Social deduction games felt less intense

After adding voice Even 3 people feels active Accusations hit way harder when you can hear hesitation People stay longer once they join voice Some users join just to listen

Nobody is forced to join voice, but once one or two people join, others usually follow.

Has anyone else added voice to a text based project? Did it change engagement for you?

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